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Combining ecosystem modeling with serious gaming in support of transboundary maritime spatial planning
Steenbeek, J.; Romagnoni, G.; Bentley, J.W.; Heymans, J.J.; Serpetti, N.; Goncalves, M.; Santos, C.; Warmelink, H.; Mayer, I.; Keijser, X.; Fairgrieve, R.; Abspoel, L. (2020). Combining ecosystem modeling with serious gaming in support of transboundary maritime spatial planning. Ecol. Soc. 25(2): 21. https://hdl.handle.net/10.5751/ES-11580-250221
In: Ecology and Society. Resilience Alliance Publications: Wolfville, Nova Scotia, Canada. ISSN 1708-3087; e-ISSN 1708-3087, meer
Peer reviewed article  

Beschikbaar in  Auteurs 

Trefwoord
    Marien/Kust
Author keywords
    Ecopath with Ecosim; Ecospace; marine spatial planning; MSP Challenge; planning support systems; serious gaming; simulation game

Auteurs  Top 
  • Steenbeek, J.
  • Romagnoni, G.
  • Bentley, J.W.
  • Heymans, J.J., meer
  • Serpetti, N.
  • Goncalves, M.
  • Santos, C.
  • Warmelink, H.
  • Mayer, I.
  • Keijser, X.
  • Fairgrieve, R.
  • Abspoel, L.

Abstract
    The Maritime Spatial Planning (MSP) Challenge simulation platform helps planners and stakeholders understand and manage the complexity of MSP. In the interactive simulation, different data layers covering an entire sea region can be viewed to make an assessment of the current status. Users can create scenarios for future uses of the marine space over a period of several decades. Changes in energy infrastructure, shipping, and the marine environment are then simulated, and the effects are visualized using indicators and heat maps. The platform is built with advanced game technology and uses aspects of role-play to create interactive sessions; it can thus be referred to as serious gaming. To calculate and visualize the effects of planning decisions on the marine ecology, we integrated the Ecopath with Ecosim (EwE) food web modeling approach into the platform. We demonstrate how EwE was connected to MSP, considering the range of constraints imposed by running scientific software in interactive serious gaming sessions while still providing cascading ecological feedback in response to planning actions. We explored the connection by adapting two published ecological models for use in MSP sessions. We conclude with lessons learned and identify future developments of the simulation platform.

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